AI Insights · Timothy · July 2023
Top 5 First Person Games Performance in Oceania Q2 2023
Discover the performance trends of the top 5 first-person games in Oceania during Q2 2023, including downloads, revenue, and active users data from Sensor Tower.
In the second quarter of 2023, the top 5 first-person games in Oceania showed varied performance across downloads, revenue, and active users. Here’s a detailed look at their performance metrics:
Call of Duty®: Mobile by Activision Publishing, Inc. had a fluctuating revenue trend, peaking at around $151K in the first week of April and experiencing a low of approximately $109K in late May. Weekly downloads were relatively stable, with a slight increase to around 10.1K by the end of June. Active users hovered around 120K, with minor fluctuations throughout the quarter.
Minecraft by Mojang saw consistent weekly revenue, ranging from roughly $45K to $58K, with a notable peak at the end of June. Downloads increased steadily, reaching nearly 4.9K in the last week of June. Active users remained robust, averaging around 350K and peaking at over 371K in the final week of the quarter.
Chapters: Interactive Stories from Crazy Maple Studio, Inc. experienced a revenue peak of about $32K in mid-April, with fluctuations down to $21K in late May. Downloads showed a declining trend, ending at approximately 1.2K in the last week of June. Active users also saw a decrease, starting at around 6.5K and dropping to about 4.5K by the end of the quarter.
Cooking Madness-Kitchen Frenzy by ZenLife Games Pte. Ltd. had a fairly steady revenue stream, averaging around $14K, with minor dips and peaks throughout the quarter. Downloads were highest at the start with about 6.1K in early April, decreasing to around 3.1K by the end of June. Active users ranged from 11K to 20K, with a gradual decline over the quarter.
Fishing Clash: Sport Simulator by Ten Square Games S.A. showed varied revenue, peaking at about $18K in mid-May and bottoming out at around $10K in early May. Downloads fluctuated, peaking at 3.8K in mid-April, and ending the quarter at approximately 2.2K. Active users were relatively stable, averaging around 45K, with slight increases and decreases throughout the period.
For more detailed insights and data, visit Sensor Tower.